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Game info
AmigaAGA

Sleepwalker

Sleepwalker
GenreAction Platform
DeveloperCTA
PublisherOcean Software
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Sleepwalker is a action adventure/platform game developed by CTA Developments and published by Ocean Software for the Commodore Amiga, PC (DOS), Commodore 64 and the Atari ST in 1993.
 
Review
SleepwalkerSTORY / GAMEPLAY
The game centers on a boy called Lee and his faithful dog Ralph. The objective is to control Ralph and guide Lee around six hazardous levels (a City, a Graveyard, A Zoo and a Construction site and a Factory) without waking him up - otherwise you'll lose a life! Lee is sleepwalking hence the name of the game. His task is performed by pushing or kicking Lee around, hanging over holes to prevent him from falling and generally accepting all manner of abuse to keep him alive. Thus, this means you have to run ahead of Lee and check for hazards and traps (and believe me, there are plenty of check for) and neutralizing them. Hazards are everywhere spotted which will fry, burn, electrocute, flatter and zap poor Ralph. There are various power-ups, ranging from whooper cushions to give invisibility and custard pies for bridge building. The game also provides you with a map of each level which you'll need if you plan to get out with your master intact. However at later levels, only a small portion of the map is being displayed, so you'll need to track down a special object to help you reveal the rest of the map. There also a few puzzles to solve during your quest (i.e. trigger certain lifts or avoid boulders) too. All in all, Sleepwalker is a funny game, with its unique way of gameplay (being ahead of Lee to help him go through various hazards) although it does get repetitive after a while.

GRAPHICS / SOUND
The Amiga AGA version has nice colors and smooth animation much like the Atari STE (using the BLiTTER hardware) and Amiga OCS. Note that the game has some more details at the backgrounds that are missing from the STE, but all three versions are visually great. There are limited differences between the AGA and OCS, like the window lights at the background buildings (check the screenshots) but both versions are almost identical! The sound is also good featuring a few sampled sound effects but no music while playing. There is a nice intro music theme though, followed by a cool intro of the boy walking at his sleep and the dog trying to save him from danger!
 
Screenshots
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



53 colors
Atari STE



71 colors
Commodore Amiga OCS/ECS



75 colors
Commodore Amiga AGA
 
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
read more...
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
 
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